Laya Unity: decisions for game AI in Unity
A Unity-native client for local Laya servers and compatible endpoints: game state goes in, typed choices and scores come out.
BUILDS
Agents, routers, scorers and games — built on models that decide. Every entry links to the models it uses, so you can pull the same one and start from there.
9 builds
A Unity-native client for local Laya servers and compatible endpoints: game state goes in, typed choices and scores come out.
A native Windows demo on CUDA or CPU showing live probabilities, chosen moves, inference timing and how often the planner stepped in.
A local 15×15 Gomoku game: you play black, and every white move is one Laya choice among up to six candidate points.
Both models get identical inputs and questions in unscripted matches, as shown in a Prompt Engineer video; only the model changes.
Arcade physics, a browser flight recorder and a Laya checkpoint fine-tuned on CUDA that landed every held-out flight when run on MLX.
Unmodified weights on a DGX Spark, real NES emulation and text observations read from RAM: 207 verified decisions at a 16.79 ms median.
One typed question per frame on Metal, with the opposing paddle driven by three lines of arithmetic for comparison.
The 421M model learns to choose among enumerated placements scored by a board-evaluation teacher, with a guide to reproduce it.
A Mahabharata-inspired ring formation walked step by step to its centre, with every move chosen by a local Laya model instead of the hosted Jev API.
Many of the first builds here were collected by madewithlaya.com. Every entry links to its creator’s own post, repository or site.